STATUS-005computeEffectTick
DoT snapshot=true — Burn tick uses caster's stats at apply time
Inverse of STATUS-004. When snapshot=true, tick damage is computed from the snapshotState captured at apply time, not from current state. Even if the caster (or target) gets buffed later, ticks use the frozen values.
DoTsnapshotPolicysnapshotTruecasterSnapshot
Actors
Computed: EffectTickResult
Server-evaluated by calculateEffectTick() from @ro/core.