STATUS-004computeEffectTick
DoT dynamic re-evaluation — Poison tick changes when target's MaxHP changes
Per D-004, default snapshot=false means DoT ticks recompute from current state every tick. Two sub-tick computations: same Poison on the same target, but a buff that raises VIT (and therefore MaxHP) is active in the second. Tick damage must differ.
DoTdynamicSnapshotsnapshotPolicyDefault
Actors
Computed: EffectTickResult
Server-evaluated by calculateEffectTick() from @ro/core.
Variant matrix · 2 cells
Each cell re-applies the variant's overrides to the base scenario and re-runs the same pipeline that produced the single result above.