PHYS-009skill
Class-targeted damage — '+30% damage vs Boss' card vs Boss and Normal class targets
Tests the damage.dealt.class.boss modifier scope. Crucially, a player wearing a +Boss card vs a Normal-class monster should NOT receive the bonus — even if everything else matches. Mirrors SC-004's race-condition logic for class.
physicalDamageclassConditionalModifierbossClassnegativeControl
Actors
Computed: DamageResult
Server-evaluated by calculatePhysicalDamage() from @ro/core.